Author J. H. Sweet

The Fairy Chronicles,   Foo and Friends,   Cassie Kingston Mysteries,   Juan Noel's Crystal Airship,   The Heaviest Things 

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vCurrent Free E-Books: The Fake Foo, The Porch Swing Ghost, The Painting of Swan Cove Island, Juan Noel's Crystal Airshipv

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The Fairy Chronicles

The Fairy Chronicles is a series of modern fairy tales full of magical creatures, both good and evil, and heroic characters who participate in dangerous missions to protect nature and fix serious problems. Ideal for all ages, reading level ages 7+, the stories include a diverse set of fairy characters and a wide variety of other magical creatures such as trolls, brownies, witches, dwarves, gnomes, elves, squits, dragons, unicorns, goblins, wizards, ogres, magic gargoyles, gremlins, nymphs, ghouls, giants, and many more. Though the entire story of The Fairy Chronicles follows a specific timeline, the individual adventures are stand-alone books that can be read in any order.

 

The Fairy Chronicles Book Descriptions
 


 

Foo and Friends

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What are your lawn and garden ornaments up to when no one is looking? If they hold magical spirits like most gnomes, angels, gargoyles, and foo dogs, you can bet it's something pretty important. Join Foo and his Friends on some of their important adventures as they help keep our neighborhoods safe and in tip-top shape. For read aloud and early chapter readers ages 6+

The Wishing Well

Magical foo dogs generally work in pairs to protect us from evil spirits. Unfortunately, Foo no longer has his partner because Foo-Too was taken away to the Resting Place of Retired Foos. Having to make it on his own is bad enough, but Foo also has to get used to living in a brand new neighborhood. Thank goodness he is meeting plenty of other magical lawn and garden ornaments who can help him figure things out.

The Garage Sale

Bad news has fallen on the neighborhood: Some of the Friends are going to be sold in a big garage sale. Foo Magic doesn't really work to solve problems like this, so a midnight meeting is definitely called for. But as the Friends work on a plan to save Henrietta (the plastic owl), will they also have time to save a turtle sandbox named Ruben? More panic erupts when Gilbert, the wire reindeer, also gets added to the list of For-Sale items. Can it be stopped, or is it meant to be? And will the neighborhood ever be the same again?

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The Fake Foo

Foo dogs, gargoyles, garden angels, and gnomes all have the ability to protect people from harm, which is why Foo is so puzzled as to why his new neighbors would place useless, for-decoration-only statues outside their home. However, when several evil spirits invade the neighborhood, Foo must figure out a way to help the Fake Foo protect their house and the people inside. The Fake Foo

The Porch Swing Ghost

As if having to drive away a persistent ghost over and over again isn't bad enough, Foo must also battle a Foo Cold during the Annual Fix-Up-the-Playground Project. Things go from bad to worse when a rash of burglaries, by a very crafty burglar, hits the neighborhood. With so much going on, will Foo be able to take care of business as usual? And will anyone be able to find out who is playing doorbell tricks? The Porch Swing Ghost

 

Future Foo fun includes The Sea Dragon, Wet Weather, The Royal Pillow, Totally Fooless, and The Giraffe Mystery.


 

Cassie Kingston Mysteries

Mysteries seem to be seeking out Cassie Kingston and her best friend, Enilsa Santos. Their adventures begin unexpectedly, and the pair end up solving four mysteries during one summer break. With help from several friends, Cassie and Enilsa outwit a clever forger, find real treasure, solve a mystery involving a bronze statue, save a house from being demolished, and uncover the truth about a strange painting of an island. Ages 8+

The Message in the Transom

While helping to transplant rosebushes, Cassie and Enilsa, along with two of their friends, begin to uncover secrets involving an old house. Following a series of clues that begins with a strange message in a stained-glass transom, the friends work to save the house from demolition. With both diligence and ingenuity, the new sleuths end up finding something so valuable, it can only be described as A Treasure Beyond Measure.

The Candlewick Inn Mystery

Surely, it can't be possible to find two treasures in one summer. But that's exactly what Cassie and Enilsa are trying to do. While spending two weeks helping out at the Candlewick Inn, a property Cassie's cousin will soon inherit from their late Great-Aunt Sybil, the girls find several clues relating to something valuable hidden at the inn. While investigating, they receive messages from a psychic, and even a note from Great-Aunt Sybil herself, which help them solve The Candlewick Inn Mystery.

The Statue in Glen Park

Upon returning from Glen Park, and looking at photographs from the outing, Cassie and Enilsa are shocked to discover that a serious crime was apparently committed right under their unsuspecting noses. But could this possibly be a classic case where the camera lens sees something very different than the human eye? However, as their investigation unfolds, an unexpected turn of events leads the girls to believe that a fanciful bronze statue may hold the real answer to the mystery.

The Painting of Swan Cove Island

During a three-week vacation to visit Enilsa's grandmother on Swan Cove Island, Cassie and Enilsa discover an unusual painting that leads them on a pirate treasure hunt. However, they soon discover that appearances can be very deceiving and that real treasure is often found in the most unlikely places.  Read the E-Book

Future adventures include The Mockingbird Ridge Puzzle, The Caricature Conumdrum, The Haunting of Blackwell Manor, and The View from Keltons.


 

The Heaviest Things

How can we lift something extremely heavy when we can't see or touch the thing? In an effort to help an elderly neighbor, ten-year-old Henry Goodwin sets out to discover how some of the heaviest and most mysterious things on earth have been lifted. His research yields surprising results when he meets a real-life Paul Bunyan, has a conversation with the god Atlas, and takes a trip to the North Pole. However, even after traveling far and wide, Henry discovers that the answer to his own problem lies much closer to home. Ages 8+

 


 

Juan Noel's Crystal Airship: The Story of a Christmas Eve Legend

On a magical six-hour Christmas Eve journey aboard the Crystal Airship, managed by Juan Noel, four children and various other passengers hopscotch the countries and continents of the world, making important deliveries to help keep hopes and dreams alive. For all ages.  Read the E-Book

 

 


 

 

J.H. Sweet lives in South Texas. In addition to recording stories the fairies have told her, she enjoys hiking, photography, knitting, and basketry. Baskets   FAQ

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